Would the VRAM of the msx hold the amount of scaled images necessary to load all the video data necessary for some areas of the game in which there is a long scroll with front objects (closer to the camera than the character himself)? Would that script fit into the 64k of ram of an msx2, together with the graphics decompressor and music replayer? :RNFF:Īt least the MSX2 has hardware acceleration to help with the animations. Probably nobody will complain that MSX has slow video access after seeing this. ![]() And the 8MHz 286 is much slower than the Turbo-R.Īnd, here's a video proving that it in fact runs on a 4.77MHz PC-XT. I remember that back then I played Monkey Island on a 8MHz 286 PC with 1MB of RAM, and it played very well. Supported VideoĜGA, EGA, VGA, Tandy 16 Color Supported VideoĜGA, EGA, VGA, MCGA, Hercules MonochromeĪnd yet, it was ported to the NES and C64.Īnd AFAIK, the original PC requirements for the original Monkey Island were: The Maniac Mansion PC System Requirements were: As I said, due to legal reasons, it is a long shot. We just want to show that it is technically possible, and see what happens beyond this point.īut please do not keep your hopes up. ![]() So, the good news is, the msx2 is capable to enjoy a game such monkey island 1 and similar, and we will create a project/demo to present to the msx comunity, to see if we can raise enough interest to engage in such a project (which development would take about an entire year), but it is a long shot.Īlso, the legal issues could be a huge problem as well, so we are not trying to fool anyone. So, to clarify, this is not a port of the Scumm engine (which would be totally legal) but a port of the actual game itself (which is not tecnically legal unless we pay the licensing of the product, which belongs to Disney, and it is VERY expensive). The MSX2 is not capable to support an engine like Scumm v4.0 (the Scumm engine version of monkey island 1), not by a long shot, so we have to adapt every single graphic and code to be able to run something very similar on our beloved MSX2. We are in fact developing an engine from zero, similar to the Scumm engine, but completelly from scratch. Hello Msx brothers, I am Oscar Kenneth from Kai Magazine.
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